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Team fortress 2 xbox 360 controls9/10/2023 It’s also one of the reasons why the hero shooter genre is so popular today, thanks to its variety of character classes, team-based gameplay, and fast-paced action. If you want to invert the "look" stick, use joy_inverty 1.When it was released in 2007, Team Fortress 2 (TF2) instantly became a commercial success for Valve and won the hearts of many players worldwide. You don't want to change most of these, except for the ones that deal with sensitivity and which direction is up. ![]() cfg at the bottom: joy_forwardsensitivity -1 These settings below are from the 360's default configuration and will work pretty well for most configurations. Once you have the axes worked out and the buttons you want mapped, now you can customize how the analog sticks work. ![]() You can follow the default binds if you want to experience playing TF2 like the console versions, or you can bind your own commands and aliases if you want to do it your own way.Ĭertain commands are required to play, otherwise you won't be able to do common things: Action Your controller should ideally have 12 buttons for optimal bindings, possibly 10 if your controller is like a 360 controller with analog triggers. Also, note that the D-Pad is usually referred to as POV_, so up on the D-Pad would be POV_UP. Make a list of these numbers and the button they correspond to make binding easier. Don't forget to click down the sticks and get their numbers! These numbers are the same numbers that TF2 uses to read from the controller. It should be able to tell you which button you are pressing. The first thing you should do is to visit your Control Panel (or equivalent) and test your controller's buttons. Once you can move and look around in the proper orientation, we can proceed. Try each of those commands one at a time with each value to see which axis your controller uses. (Xbox 360 Controller: left (negative) and right (positive) trigger buttons) (Xbox 360 Controller: left analog stick Y-axis)Īxis Z: typically this is the primary Z-axis or throttle of the controller. (Xbox 360 Controller: left analog stick X-axis)Īxis Y: typically this is the primary Y-axis of the controller. (Xbox 360 Controller: right analog stick X-axis)Īxis X: typically this is the primary X-axis of the controller. (Xbox 360 Controller: right analog stick Y-axis) joy_advaxisrĪxis R: typically, this axis is a joystick rudder (rotation) control.ġ = Axis used for movement forward and back (forward)Ģ = Axis used for looking up and down(pitch) One trigger will be +127 and the other will be -127. The Xbox 360-styled controllers have an extra for the analog trigger. Most controllers have four, one for each axis each stick moves it. The next thing to do is work out the different axes. These will be your first two lines: joy_name “” Name it something relevant, like PS2controller.cfg or something. The first thing you need to do is make a new. Using another twin-stick controller will probably work, but it will take some work. When you want to stop playing with the Hydra, use the following command to deactivate controller mode. Make sure that you have entered "+sixense_enabled 1" is in TF2's launch properties. Once you have your Hydra connected, use the following command to activate Sixense controller mode. Right Controller - Aim by moving this controller Action Similarly, TF2 also has configurations for the Razer Hydra motion controller. This will unbind the buttons of the controller. When you want to stop playing with the controller, use the following command to deactivate controller mode. ![]() This will bind the buttons on the controller to perform the same actions they would if you were playing on the actual console. Once you have your controller connected to your computer, use the following command to activate controller mode. TF2 ships preconfigured to be able to play with an Xbox 360 controller. Playing with a gamepad can be an interesting experience to those used to playing with a mouse and keyboard. Why don't you bind within binds/aliases?.I can't change players or views in spectator!.Scripts/binds carry over to other classes!.If it's 2D and on your screen, it's not a script. Make sure to read the rules before posting. You can format your scripts here by highlighting your entire script and pressing tab.īind to crouchjump: alias +crouchjump "+jump +duck spec_mode" Disable stylesheet (beta) The /r/NewToTF2/ of /r/Tf2ScriptsĪre treated like code.
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